/* free: put block ap in free list */ void free(void *ap) { Header *bp, *p; bp = (Header *)ap - 1; /* point to block header */ for (p = freep; !(bp > p && bp < p->s.ptr); p = p->s.ptr) if (p >= p->s.ptr && (bp > p || bp < p->s.ptr)) break; /* freed block at start or end of arena */ if (bp + bp->s.size == p->s.ptr) { /* join to upper nbr */ bp->s.size += p->s.ptr->s.size; bp->s.ptr = p->s.ptr->s.ptr; } else bp->s.ptr = p->s.ptr; if (p + p->s.size == bp) { /* join to lower nbr */ p->s.size += bp->s.size; p->s.ptr = bp->s.ptr; } else p->s.ptr = bp; freep = p; }